David Robitaille / Software Engineer
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Rumbleverse

Iron Galaxy Studios

As a Software Engineer Intern at Iron Galaxy Studios, I wrote C++ code in Unreal to develop the progression systems that drive the game's daily and weekly gameplay challenges.
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Contributions

  • Refactored the existing stats system to facilitate the workflow for adding new player-facing gameplay stats to the game​
  • Reworked the existing challenges system using Strategy pattern to simplify the process of adding new challenge types to the game
  • Developed the system that drives Weekly challenges using specifications provided by the design team
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Daily and Weekly challenges
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Player stats at the end of the round
  • Optimized the services responsible for uploading and downloading player stats into batched requests to avoid overwhelming the game's backend
  • Implemented debug tools for the programming team to ensure that stats are correctly stored and retrieved
  • Created tools for designers to quickly verify that the data that is inputted into the challenges system makes sense and contains no errors
david.robitaille48@gmail.com
© David Robitaille, 2022​
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