David Robitaille / Software Engineer
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As a Software Engineer Intern at Iron Galaxy Studios, I wrote C++ code in Unreal to develop the progression systems that drive the game's daily and weekly gameplay challenges.
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Contributions
Refactored the existing stats system to facilitate the workflow for adding new player-facing gameplay stats to the game
Reworked the existing challenges system using Strategy pattern to simplify the process of adding new challenge types to the game
Developed the system that drives Weekly challenges using specifications provided by the design team
Daily and Weekly challenges
Player stats at the end of the round
Optimized the services responsible for uploading and downloading player stats into batched requests to avoid overwhelming the game's backend
Implemented debug tools for the programming team to ensure that stats are correctly stored and retrieved
Created tools for designers to quickly verify that the data that is inputted into the challenges system makes sense and contains no errors
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