David Robitaille / Software Engineer
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Unannounced Project

Rockstar Games

As a software engineer on the Design: Systems team, I write C# code to engineer systems and tools that facilitate the creation of game content for members of the design team.
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Contributions

  • Engineered a data-driven system that enables designers to create queries against a history of "aggressive" player actions, to facilitate the process of allowing their content to respond to and interact with these actions
  • Implemented new features for the systems responsible for launching events in the open world, including debugging tools to more easily determine why an event has failed to launch
  • Improved the workflow for designers working in our content creation engine by introducing quality of life improvements to the tool​
  • Mentored an intern on the team using code reviews and pair programming to implement a new tool that can visualize how a player interacted with events in the open world during a play session
  • Designed and developed components to work in a multiplayer environment under a unique networking framework
  • Maintained unit tests and integration tests throughout the development of these systems to ensure stability in the project
david.robitaille48@gmail.com
© David Robitaille, 2022​
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