Game Systems Engineer
Rockstar Games San Diego
2021 - Present
Engineered new gameplay systems and tools to facilitate the creation of game content for members of the design team
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Software Engineer Intern
Iron Galaxy Studios
2021
Architected the systems that drive the game's daily and weekly gameplay challenges
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Gameplay Engineer Intern
Gamebreaking Studios
2021
Prototyped and implemented a series of training minigames as part of an outsource team
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AI Programmer
MSU Games For Entertainment & Learning Lab
2020
Designed and developed a dual-utility AI for decision making among computer-controlled players
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Lead Programmer, Producer
MSU GameDev Capstone Course
2020
Designed, developed, and refined the core gameplay systems of the game while managing a team of 10
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