As a Gameplay Software Engineer Intern at Gamebreaking Studios, I collaborated with Survios as part of an outsource team to develop a series of training minigames.
Prototyped and developed training minigames using Unreal C++ and Blueprints, including Squats, Speed Bag, Jump Rope, and Protein Shake
Refined the existing minigame framework by fixing bugs
Collaborated with members of the team at Survios across all disciplines to iterate and refine the gameplay to meet the project's goals ahead of strict deadlines