David Robitaille / Software Engineer
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Big Rumble Boxing: Creed Champions

Gamebreaking Studios

As a Gameplay Software Engineer Intern at Gamebreaking Studios, I collaborated with Survios as part of an outsource team to develop a series of training minigames.
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Contributions

  • Prototyped and developed training minigames using Unreal C++ and Blueprints, including Squats, Speed Bag, Jump Rope, and Protein Shake
  • Refined the existing minigame framework by fixing bugs
  • Collaborated with members of the team at Survios across all disciplines to iterate and refine the gameplay to meet the project's goals ahead of strict deadlines
david.robitaille48@gmail.com
© David Robitaille, 2022​
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