Chaos King
Roles: Lead Programmer, Producer
Genre: Multiplayer arcade action Platform: PC Development Time: 5 months (Spring 2020 semester) Team Size: 11 Engine: Unity |
Chaos King is my capstone project for the Game Design and Development minor at Michigan State University. Our team had the pleasure of working with an MSU alum at Ubisoft, who provided guidance and mentorship throughout the semester.
I was elected by my teammates to take on the roles of Lead Programmer and Producer, and I learned a lot about leadership and project management as a result. On the programming side of things, I am responsible for developing most of the gameplay interactions. |
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Contributions
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Takeaways
- Clean, concise, and readable code allows for fast/efficient iteration, which is key for "finding the fun" of a mechanic
- It's important to be proactive about communicating across all disciplines of your team in order to meet deadlines
- Understanding your teammates' strengths is crucial to be able to function efficiently as a team