I am a gameplay programmer from Casper, Wyoming studying game development and computer science at Michigan State University. The Game Design and Development program at MSU has been ranked as one of the best in the country, taking the #7 spot in the 2019 Princeton Review annual listing. I expect to graduate in the Fall 2020 term.
I currently work as a programmer for the Games for Entertainment and Learning Lab at MSU, where I've been involved in several exciting projects. My favorite experience so far has been creating the artificial intelligence for Pluder Panic, winner of the Audience Choice Award at Indiecade in 2017. The team and I have been hard at work preparing the game for a 2020 launch on the Nintendo Switch.
In September 2019, I had the opportunity to travel to Uganda as part of another GEL Lab project titled BPG Africa. The opportunity to see the impact of my games first-hand is not something I will soon forget.