David Robitaille
Associate Software Development Engineer at Gamebreaking Studios
Incoming Programmer Intern at Iron Galaxy Studios
2
|
Featured Work
Plunder Panic
Primary role: AI Programmer
Secondary roles: Gameplay Programmer, Systems Designer Plunder Panic is a multiplayer arcade game for up to 12 players releasing on Steam and the Nintendo Switch in 2021.
|
|
Chaos King
Primary roles: Lead Programmer, Producer
Secondary role: Technical Designer Chaos King was my GameDev capstone project in collaboration with Ubisoft. It is a multiplayer party game where you compete with your friends to create the most chaos. Think dodgeball, but in an art museum!
|
|
Whipslash
Primary role: Gameplay Programmer
Secondary roles: AI Programmer, Systems Designer Whipslash is a VR action game where players use two lightning-charged axes to battle their way through an army of hostile robots. Players can throw their axes to grapple through the environment or pull enemies closer to whip them away or slash them to pieces.
|
|
Brain Powered Games - Africa
Primary role: Programmer
Secondary role: Technical Designer Brain Powered Games - Africa is a series of mini-games that were developed to be part of a research study at Michigan State University. The study aims to use the games to improve the cognitive abilities of children in Africa who have suffered brain injuries as a result of HIV or malaria.
|
|
Island Saver
Primary role: Programmer
Secondary role: Technical Designer Island Saver is a mobile endless-runner game aimed at teaching middle-school aged children the importance of saving money.
|
|